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Graphic design is an artistic process. The term "graphic design" can also refer to a number of artistic and professional disciplines that focus on visual communication and presentation. The field as a whole is also often referred to as Visual Communication or Communication Design. Various methods are used to create and combine words, symbols, and images to create a visual representation of ideas and messages. A graphic designer may use a combination of typography, visual arts and page layout techniques to produce the final result. Graphic design often refers to both the process (designing) by which the communication is created and the products (designs) which are generated.

Collective uses of graphic design include identity (logos and branding), publications (magazines, newspapers, and books), advertisements and product packaging. For example, a product package might include a logo or other artwork, organized text and pure design elements such as shapes and color which amalgamate the piece. Composition is one of the most important features of graphic design, especially when using pre-existing materials or diverse elements.

Graphic designers can work in a variety of environments. Whilst many will work within companies devoted specifically to the industry, such as design consultancies or branding agencies, others may work within publishing, marketing or other communications companies. Increasingly, especially since the introduction of personal computers to the industry, many graphic designers have found themselves working within non-design oriented organizations, as in-house designers. Graphic designers may also work as free-lance designers, working on their own terms, prices, ideas, etc.

AE&R SOCIETY is such an online study centre which is comprised of eminent professionals who holds degrees like masters and P.hd who can assist you and guide you to do the projects, assignments and homework in order to make you more efficient and to score good grades in academics.

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Basic example of Graphics Designing is as follows :

GRAPHICS PROGRAMMING EXAMPLE -------------


Blinking Lights Graphics In CPP

# include <graphics.h>
# include <conio.h>
# include <dos.h>
# include <stdlib.h>
void intro()
{
clrscr();
int gd=DETECT,gm,i=0;
detectgraph(&gd,&gm);
initgraph(&gd,&gm,"c:\tc\bgi");
rectangle(0,5,630,400);
rectangle(10,15,620,390);

settextstyle(1,0,1);
outtextxy(245,238,"DESIGNER");
while(!kbhit())
{
setcolor(i);
settextstyle(2,0,0);
outtextxy(32,170,"* * * * * * * * * * * * * * * * * * * * * * * * * *
*
* * * * * * * * * * * * * * * * * * * *");
outtextxy(32,178,"*
*");
outtextxy(32,186,"*
*");
outtextxy(32,196,"*
*");

outtextxy(32,205,"* * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* * * * * * * * * * * * * * * * * * *");

setfillstyle(XHATCH_FILL,i++);
delay(200);
floodfill(2,9,15);
if(i>=15)
i=0;
}
getch();
cleardevice();
closegraph();
}
/*******************END OF INTRO.H********************************/

/* main file: blinky.h*/

# include <iostream.h>
# include <conio.h>
# include <graphics.h>
# include <dos.h>
# include <time.h>
# include <stdlib.h>
# include <intro.h>
# include <backend.h>

int poly[8],toggle=1,z;

void blink(int fuzzy[],int size,int lazy,int paint)
{
for(int i=0;i<size;i++)
{
randomize();
z=random(5); // random
if(!z) z=1;
poly[0]=fuzzy[i];
poly[1]=z*fuzzy[i+1];

poly[2]=0+fuzzy[i];
poly[3]=30+z*fuzzy[i+1];

poly[4]=30+fuzzy[i];
poly[5]=30+z*fuzzy[i+1];

poly[6]=30+fuzzy[i];
poly[7]=0+z*fuzzy[i+1];

if(paint==1)
paint=z;
setfillstyle(1,paint);
fillpoly(4,poly);

delay(lazy);

setfillstyle(1,0);
fillpoly(4,poly);
}
}

int roundoff(int x)
{
int temp=0;
if(x%30!=0)
{
if(x<30)
return 30;
else
{
temp=x%30;
return(30*temp);
}
}
else return x;
}

void main()
{
int gd,gm;
detectgraph(&gd,&gm);
initgraph(&gd,&gm,"");
intro();
int ch,lazy,paint,size;
flag:
cout<<"
CONTROL PANEL";
cout<<"
1.Change blink rate";
cout<<"
2.Change blink color";
cout<<"
3.Specify no. of blinks per second";
cout<<"
4.Use default settings and exit";
cout<<"
5.Exit simulator";
cout<<"
Enter your choice--->";
cin>>ch;
switch(ch)
{
case 1:
cout<<"
choose type of blink rate: very slow/slow/fast/very
fast(enter
1/2/3/4)--->";
cin>>ch;
if(ch==1)
lazy=1000;
if(ch==2)
lazy=600;
if(ch==3)
lazy=100;
if(ch==4)
lazy=10;
break;

case 2:
cout<<"
blink color: random or fixed color ?(enter 1/2)--->";
cin>>paint;
break;

case 3:
cout<<"roughly estimate the no. of blinks per second(multiples of
ten,max
50)--->";
cin>>size;
break;
case 4:
lazy=100;
paint=15;
size=20;
break;
case 5:
backend();
exit(0);
}
initgraph(&gd,&gm,"");

for(int i=0;i<630;i+=30)
{
for(int j=0;j<470;j+=30)
{ delay(10);
rectangle(i,j,i+30,j+30);
}
}
int fuzzy[50],dummy=0;
while(!kbhit())
{
randomize();
for(i=0;i<size;i++)
{
dummy=random(480);
fuzzy[i]=roundoff(dummy);
}
dummy=random(480);
fuzzy[i+1]=roundoff(dummy);
blink(fuzzy,size,lazy,paint);
}
closegraph();
goto flag;

getch();

}

/**************************END OF BLINKY.H*************************/

/* back end: BACKEND.H*/

# include <graphics.h>
# include <conio.h>
# include <dos.h>
void backend()
{
int gd=DETECT,gm;
detectgraph(&gd,&gm);
initgraph(&gd,&gm,"c:\tc\bgi");
rectangle(0,5,630,400);
rectangle(12,15,618,390);
settextstyle(1,0,5);
outtextxy(180,60,"THANK YOU");
settextstyle(1,0,3);
outtextxy(160,128,"HOPE U LIKED IT !");
settextstyle(1,0,1);
outtextxy(220,250,"HAVE A NICE DAY !");
int i=0;
while(!kbhit())
{
delay(200);
setfillstyle(XHATCH_FILL,i++);
floodfill(2,9,15);
if(i>=15)
i=0;
}

getch();
closegraph();

}

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